Dragon is Dead

FairDragon is Dead header image
68

Top Critic Average

36%

Critics Recommend

TheGamer
2.5 / 5
DualShockers
8.5 / 10
COGconnected
68 / 100
The Games Machine
7.2 / 10
Digital Chumps
7 / 10
CGMagazine
7 / 10
Cubed3
7 / 10
RPGamer
3 / 5
Creators: Team Suneat
Release Date: Jun 6, 2025 - PC
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Dragon is Dead Media

Dragon Is Dead - Official v1.0 Launch Trailer thumbnail

Dragon Is Dead - Official v1.0 Launch Trailer

Dragon Is Dead - Official v1.0 Launch Trailer thumbnail

Dragon Is Dead - Official v1.0 Launch Trailer

Dragon is Dead - Official Version 1.0 Release Date Announcement Trailer thumbnail

Dragon is Dead - Official Version 1.0 Release Date Announcement Trailer

Critic Reviews for Dragon is Dead

It’s a gorgeous pixel-art game that liberally borrows from Diablo in all the right ways, and as a big fan of both ARPGs and roguelikes, Dragon is Dead was a refreshing mash-up of both that ends up being greater than the sum of its parts. It doesn't quite hold up into the end game, but by that point I’d had so much fun cosplaying as a certain Norse deity that I found it hard to complain.

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Overall, I really enjoyed the 15 hours it took to finish Dragon Is Dead. With more chapters, characters, equipment, and difficulties promised with V1.0 and beyond, I’m looking forward to continuing my adventure.

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I won’t say that Dragon is Dead isn’t sometimes a good time. Its system of upgrades and progression mechanics can lead to powerful characters. At the same time, rarely are repetitive runs through the same areas memorable. I think ultimately Dragon is Dead would have been a more enjoyable game framed as a traditional hack-and-slash Souslike ARPG, where its combat and character building could shine. In its present form, the roguelite elements, repetitive runs, generic setting and dull writing overshadow the genuinely enjoyable elements.

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The Games Machine

Emanuele Feronato
7.2 / 10.0
The Games Machine

Dragon is Dead is a solid, challenging, and technically well-crafted action roguelite. The combat system is responsive and rewarding, with wide room for customization thanks to an articulate skill tree and elemental builds that reward experimentation. Persistent progression between runs encourages you to improve, while well-characterized bosses offer intense challenges. However, those hoping for complex levels or deep exploration may be disappointed: maps are simple, repetitive, and structured as arenas, more functional interludes than true worlds to discover.

Review in Italian | Read full review

Dragon is Dead has quite a bit of potential now that it has left its early access period. Its novel approach to character building, loot management, and skill trees makes for a complex and satisfying roguelike experience. On the other hand, some of its endgame combat may prove too frustrating, especially when compounded by the traditional difficulty curve that comes with the roguelike gameplay loop. Its pixel art is gorgeous, though!

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Dragon Is Dead has a great sense of style and a lot of good ideas, but its execution of mechanics makes it feel a bit confused about what it wants to be.

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Dragon is Dead doesn’t exactly revolutionise the side-scrolling platformer, but between the vast skill trees, plethora of items and their effects, and different player classes, every run feels unique. Even different styles of the same character can feel like playing a completely different game, and the roguelite structure ensures players can pour countless hours into honing a playstyle they really like—or throw caution to the wind and let the RNG give them whatever it wants. A few visual bugs mar an otherwise beautiful game, and the core level design could stand to be less formulaic, but players will likely be too addicted to the gameplay loop to notice.

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RPGamers that enjoy loot systems and roguelites in general will certainly find something to appreciate here, but the game is unlikely to sway those who don’t already enjoy the genre.

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